Digital Construction

Upping the game on construction modelling capabilities

Powerful gaming engines that create realistic play environments in Fortnite and Half-Life could have a transformative effect on crowd simulation modelling for construction projects, according to Mott MacDonald technical director Tony Kivistik.

https://vimeo.com/944761608/cf4ca8da3d
Mott MacDonald’s IDEA software simulating crowd movement in a test environment to demonstrate the capability of gaming engines.

Crowd simulation software has been a gamechanger for designers, enabling them to better understand how people will flow through a new station, airport terminal or sports stadium long before even construction starts. Gamifying this further through software engines normally used to power video games could take the capabilities much further with immersive experiences and realistic graphics.

Instead of crowd simulation modelling just providing insight on levels of service, space utilisation, journey times and queuing at the concept stage, gaming engines allow you to step inside the design.

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