Digital Construction

Do BIMs dream of digital twins?

The release of The Matrix Resurrections stirs up the real vs virtual debate again (image: Warner Brothers)
In 1999, The Matrix unleashed a revolution in science fiction movie-making, but more importantly it piqued a generation’s interest in future technology while fanning the flames of humanity’s mistrust of machines.
This week the fourth movie in the franchise (and the first since 2003), The Matrix Resurrections, assaults cinemas nationwide and sends its hero, Keanu Reeves’ Neo, back to face the machine oppressors.
Who better to muse about the franchise’s themes and their impact on and relevance to both digital twins and society than Digital Twin Fan Club regulars Henry Fenby-Taylor and Neil Thompson? This is a spoiler-free zone, so read on in safety.

Neil Thompson: As the the new Matrix movie Resurrections is released, Henry and I have let our imaginations loose and have considered our wildest ideas of the future. The Matrix is a cyberpunk dystopian vision of the future where artificial intelligence has found sentience and the machines take over society and build a virtual world that serves as a zoo for humans to use their bodies as fuel cells [nice distillation of the plot - Ed.]. 

Henry Fenby-Taylor: The idea of The Matrix was created in the book Neuromancer by William Gibson, long before the metaverse! “The future is here, it’s just not very evenly distributed,” is the opening line and that is as true then as it is now. At the high end of gamer culture, you can already create a fully immersive virtual environment that elicits real response from people as if they were in that virtual world. We get closer to The Matrix every year.

NT: The movie plays with the foundations of our identity. “What is real?” asks (Neo's mentor) Morpheus in the original film. A demo of the Unreal 5 game engine that markets Resurrections showcases how today’s computer graphics can fool us into thinking we are watching something real. We are at an exciting tipping point where the virtual and physical worlds are indistinguishable.

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